Sonic Riders: Zero Gravity for Wii
The original Sonic Riders was a bit of a curiosity upon its release; there were, of course, the standard cries of ‘Y SNOIC NEED BORD’ and other such phrases, but the ultra futuristic aesthetic of the game also made it stand in contrast to other Sonic’s before it (and quite a few after). And then, there was the gameolay; players willing to give Sonic Riders a shot found an odd gameplay system that had an extremely high skill floor to truly master. This turned a fair few people off, but those that stuck with it found a uniquely rewarding challenge that was very easy to get hooked on.
Sonic Riders: Zero Gravity retains much of the gameplay formula from its immedite predecessor, but it spices things up considerably with the addition of Gravity Points. Players will accrue Gravity Points throughout a race and, once they’ve obtained enough by the time they hit certain areas of a given circuit, they will enter a Zero Gravity Zone and are thus able to pull off one of two manoeuvres- the Gravity Drive, or Graivty Control. Gravity Drive takes the form of an enormous black hole that launches players forward at a tremendous speed, whilst also displacing objects on the course that the player can grind on for additional speed boosts. Gravity Control, on the other hand, shifts the circuit’s gravity, allowing racers to access previously unreachable areas and uncover shortcuts to give them an extra edge. The upgrade system from the previous title has also been refined slightly, different types of Extreme Gear such as the Air Yacht, Air Rides, and Air Wheels have been introduced, and a brand new electronica ladden soundtrack that is equally as thumping and adrenaline pumping backs all of the gravity warping, future racing action.