Ghost Squad for Wii
In the late 2000s, Sega published ports of some of their earlier Light Gun titles to the Wii, likely to make use of the console's WiiMote + Nunchuck capability. Of the games, Ghost Squad was the most recent- having originally been released just three years before the port in arcades- and is the most mechanically deep of the lot. The premise is fairly simple: you or up to three friends take on the roles of members of the titular Ghost Squad- a crack team of elite military personnel employed in only the direst of situations- engaging in a number of dangerous rescue missions which usually involve high-priority hostages, including the president of the United States in some cases. What makes the game far deeper are it's mechanics; though the standard weapon is an automatic machine gun, there are several other weapons that can be obtained and feature wildly different stats (longer reload times, wider shot radius, greater stopping power etc.) and must be managed accordingly. Furthermore, levels not only feature path divergences based on the objective you choose, but as you play through the game, more paths become open to you on subsequent playthroughs.